SWFAction
(No version information available, might be only in CVS)
SWFAction — SWFAction Class
说明
The script syntax is based on the C language, but with a lot taken out- the SWF bytecode machine is just too simpleminded to do a lot of things we might like. For instance, we can't implement function calls without a tremendous amount of hackery because the jump bytecode has a hardcoded offset value. No pushing your calling address to the stack and returning- every function would have to know exactly where to return to.
So what's left? The compiler recognises the following tokens:
- break
- for
- continue
- if
- else
- do
- while
There is no typed data; all values in the SWF action machine are stored as strings. The following functions can be used in expressions:
- time()
- Returns the number of milliseconds (?) elapsed since the movie started.
- random(seed)
- Returns a pseudo-random number in the range 0-seed.
- length(expr)
- Returns the length of the given expression.
- int(number)
- Returns the given number rounded down to the nearest integer.
- concat(expr, expr)
- Returns the concatenation of the given expressions.
- ord(expr)
- Returns the ASCII code for the given character
- chr(num)
- Returns the character for the given ASCII code
- substr(string, location, length)
- Returns the substring of length length at location location of the given string string .
Additionally, the following commands may be used:
- duplicateClip(clip, name, depth)
- Duplicate the named movie clip (aka sprite). The new movie clip has name name and is at depth depth .
- removeClip(expr)
- Removes the named movie clip.
- trace(expr)
- Write the given expression to the trace log. Doubtful that the browser plugin does anything with this.
- startDrag(target, lock, [left, top, right, bottom])
- Start dragging the movie clip target . The lock argument indicates whether to lock the mouse (?)- use 0 (FALSE) or 1 (TRUE). Optional parameters define a bounding area for the dragging.
- stopDrag()
- Stop dragging my heart around. And this movie clip, too.
- callFrame(expr)
- Call the named frame as a function.
- getURL(url, target, [method])
- Load the given URL into the named target. The target argument corresponds to HTML document targets (such as "_top" or "_blank"). The optional method argument can be POST or GET if you want to submit variables back to the server.
- loadMovie(url, target)
- Load the given URL into the named target. The target argument can be a frame name (I think), or one of the magical values "_level0" (replaces current movie) or "_level1" (loads new movie on top of current movie).
- nextFrame()
- Go to the next frame.
- prevFrame()
- Go to the last (or, rather, previous) frame.
- play()
- Start playing the movie.
- stop()
- Stop playing the movie.
- toggleQuality()
- Toggle between high and low quality.
- stopSounds()
- Stop playing all sounds.
- gotoFrame(num)
- Go to frame number num . Frame numbers start at 0.
- gotoFrame(name)
- Go to the frame named name . Which does a lot of good, since I haven't added frame labels yet.
- setTarget(expr)
- Sets the context for action. Or so they say- I really have no idea what this does.
Movie clips (all together now- aka sprites) have properties. You can read all of them (or can you?), you can set some of them, and here they are:
- x
- y
- xScale
- yScale
- currentFrame - (read-only)
- totalFrames - (read-only)
- alpha - transparency level
- visible - 1=on, 0=off (?)
- width - (read-only)
- height - (read-only)
- rotation
- target - (read-only) (???)
- framesLoaded - (read-only)
- name
- dropTarget - (read-only) (???)
- url - (read-only) (???)
- highQuality - 1=high, 0=low (?)
- focusRect - (???)
- soundBufTime - (???)
Class Members
方法
范例
This simple example will move the red square across the window.
Example#1 swfaction() example
<?php
$s = new SWFShape();
$f = $s->addFill(0xff, 0, 0);
$s->setRightFill($f);
$s->movePenTo(-500, -500);
$s->drawLineTo(500, -500);
$s->drawLineTo(500, 500);
$s->drawLineTo(-500, 500);
$s->drawLineTo(-500, -500);
$p = new SWFSprite();
$i = $p->add($s);
$i->setDepth(1);
$p->nextFrame();
for ($n=0; $n<5; ++$n) {
$i->rotate(-15);
$p->nextFrame();
}
$m = new SWFMovie();
$m->setBackground(0xff, 0xff, 0xff);
$m->setDimension(6000, 4000);
$i = $m->add($p);
$i->setDepth(1);
$i->moveTo(-500,2000);
$i->setName("box");
$m->add(new SWFAction("/box.x += 3;"));
$m->nextFrame();
$m->add(new SWFAction("gotoFrame(0); play();"));
$m->nextFrame();
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
This simple example tracks down your mouse on the screen.
Example#2 swfaction() example
<?php
$m = new SWFMovie();
$m->setRate(36.0);
$m->setDimension(1200, 800);
$m->setBackground(0, 0, 0);
/* mouse tracking sprite - empty, but follows mouse so we can
get its x and y coordinates */
$i = $m->add(new SWFSprite());
$i->setName('mouse');
$m->add(new SWFAction("
startDrag('/mouse', 1); /* '1' means lock sprite to the mouse */
"));
/* might as well turn off antialiasing, since these are just squares. */
$m->add(new SWFAction("
this.quality = 0;
"));
/* morphing box */
$r = new SWFMorph();
$s = $r->getShape1();
/* Note this is backwards from normal shapes. No idea why. */
$s->setLeftFill($s->addFill(0xff, 0xff, 0xff));
$s->movePenTo(-40, -40);
$s->drawLine(80, 0);
$s->drawLine(0, 80);
$s->drawLine(-80, 0);
$s->drawLine(0, -80);
$s = $r->getShape2();
$s->setLeftFill($s->addFill(0x00, 0x00, 0x00));
$s->movePenTo(-1, -1);
$s->drawLine(2, 0);
$s->drawLine(0, 2);
$s->drawLine(-2, 0);
$s->drawLine(0, -2);
/* sprite container for morphing box -
this is just a timeline w/ the box morphing */
$box = new SWFSprite();
$box->add(new SWFAction("
stop();
"));
$i = $box->add($r);
for ($n=0; $n<=20; ++$n) {
$i->setRatio($n/20);
$box->nextFrame();
}
/* this container sprite allows us to use the same action code many times */
$cell = new SWFSprite();
$i = $cell->add($box);
$i->setName('box');
$cell->add(new SWFAction("
setTarget('box');
/* ...x means the x coordinate of the parent, i.e. (..).x */
dx = (/mouse.x + random(6)-3 - ...x)/5;
dy = (/mouse.y + random(6)-3 - ...y)/5;
gotoFrame(int(dx*dx + dy*dy));
"));
$cell->nextFrame();
$cell->add(new SWFAction("
gotoFrame(0);
play();
"));
$cell->nextFrame();
/* finally, add a bunch of the cells to the movie */
for ($x=0; $x<12; ++$x) {
for ($y=0; $y<8; ++$y) {
$i = $m->add($cell);
$i->moveTo(100*$x+50, 100*$y+50);
}
}
$m->nextFrame();
$m->add(new SWFAction("
gotoFrame(1);
play();
"));
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
Same as above, but with nice colored balls...
Example#3 swfaction() example
<?php
$m = new SWFMovie();
$m->setDimension(11000, 8000);
$m->setBackground(0x00, 0x00, 0x00);
$m->add(new SWFAction("
this.quality = 0;
/frames.visible = 0;
startDrag('/mouse', 1);
"));
// mouse tracking sprite
$t = new SWFSprite();
$i = $m->add($t);
$i->setName('mouse');
$g = new SWFGradient();
$g->addEntry(0, 0xff, 0xff, 0xff, 0xff);
$g->addEntry(0.1, 0xff, 0xff, 0xff, 0xff);
$g->addEntry(0.5, 0xff, 0xff, 0xff, 0x5f);
$g->addEntry(1.0, 0xff, 0xff, 0xff, 0);
// gradient shape thing
$s = new SWFShape();
$f = $s->addFill($g, SWFFILL_RADIAL_GRADIENT);
$f->scaleTo(0.03);
$s->setRightFill($f);
$s->movePenTo(-600, -600);
$s->drawLine(1200, 0);
$s->drawLine(0, 1200);
$s->drawLine(-1200, 0);
$s->drawLine(0, -1200);
// need to make this a sprite so we can multColor it
$p = new SWFSprite();
$p->add($s);
$p->nextFrame();
// put the shape in here, each frame a different color
$q = new SWFSprite();
$q->add(new SWFAction("gotoFrame(random(7)+1); stop();"));
$i = $q->add($p);
$i->multColor(1.0, 1.0, 1.0);
$q->nextFrame();
$i->multColor(1.0, 0.5, 0.5);
$q->nextFrame();
$i->multColor(1.0, 0.75, 0.5);
$q->nextFrame();
$i->multColor(1.0, 1.0, 0.5);
$q->nextFrame();
$i->multColor(0.5, 1.0, 0.5);
$q->nextFrame();
$i->multColor(0.5, 0.5, 1.0);
$q->nextFrame();
$i->multColor(1.0, 0.5, 1.0);
$q->nextFrame();
// finally, this one contains the action code
$p = new SWFSprite();
$i = $p->add($q);
$i->setName('frames');
$p->add(new SWFAction("
dx = (/:mousex-/:lastx)/3 + random(10)-5;
dy = (/:mousey-/:lasty)/3;
x = /:mousex;
y = /:mousey;
alpha = 100;
"));
$p->nextFrame();
$p->add(new SWFAction("
this.x = x;
this.y = y;
this.alpha = alpha;
x += dx;
y += dy;
dy += 3;
alpha -= 8;
"));
$p->nextFrame();
$p->add(new SWFAction("prevFrame(); play();"));
$p->nextFrame();
$i = $m->add($p);
$i->setName('frames');
$m->nextFrame();
$m->add(new SWFAction("
lastx = mousex;
lasty = mousey;
mousex = /mouse.x;
mousey = /mouse.y;
++num;
if (num == 11)
num = 1;
removeClip('char' & num);
duplicateClip(/frames, 'char' & num, num);
"));
$m->nextFrame();
$m->add(new SWFAction("prevFrame(); play();"));
header('Content-type: application/x-shockwave-flash');
$m->output();
?>