SWFAction
Opis
The script syntax is based on the C language, but with a lot taken out- the SWF bytecode machine is just too simpleminded to do a lot of things we might like. For instance, we can't implement function calls without a tremendous amount of hackery because the jump bytecode has a hardcoded offset value. No pushing your calling address to the stack and returning- every function would have to know exactly where to return to.
So what's left? The compiler recognises the following tokens:
break
for
continue
if
else
do
while
There is no typed data; all values in the SWF action machine are stored as strings. The following functions can be used in expressions:
- time()
 Returns the number of milliseconds (?) elapsed since the movie started.
- random(seed)
 Returns a pseudo-random number in the range 0-seed.
- length(expr)
 Returns the length of the given expression.
- int(number)
 Returns the given number rounded down to the nearest integer.
- concat(expr, expr)
 Returns the concatenation of the given expressions.
- ord(expr)
 Returns the ASCII code for the given character
- chr(num)
 Returns the character for the given ASCII code
- substr(string, location, length)
 Returns the substring of length
lengthat locationlocationof the given stringstring.
Additionally, the following commands may be used:
- duplicateClip(clip, name, depth)
 Duplicate the named movie
clip(aka sprite). The new movie clip has namenameand is at depthdepth.- removeClip(expr)
 Removes the named movie clip.
- trace(expr)
 Write the given expression to the trace log. Doubtful that the browser plugin does anything with this.
- startDrag(target, lock, [left, top, right, bottom])
 Start dragging the movie clip
target. Thelockargument indicates whether to lock the mouse (?)- use 0 (FALSE) or 1 (TRUE). Optional parameters define a bounding area for the dragging.- stopDrag()
 Stop dragging my heart around. And this movie clip, too.
- callFrame(expr)
 Call the named frame as a function.
- getURL(url, target, [method])
 Load the given URL into the named target. The
targetargument corresponds to HTML document targets (such as "_top" or "_blank"). The optionalmethodargument can be POST or GET if you want to submit variables back to the server.- loadMovie(url, target)
 Load the given URL into the named target. The
targetargument can be a frame name (I think), or one of the magical values "_level0" (replaces current movie) or "_level1" (loads new movie on top of current movie).- nextFrame()
 Go to the next frame.
- prevFrame()
 Go to the last (or, rather, previous) frame.
- play()
 Start playing the movie.
- stop()
 Stop playing the movie.
- toggleQuality()
 Toggle between high and low quality.
- stopSounds()
 Stop playing all sounds.
- gotoFrame(num)
 Go to frame number
num. Frame numbers start at 0.- gotoFrame(name)
 Go to the frame named
name. Which does a lot of good, since I haven't added frame labels yet.- setTarget(expr)
 Sets the context for action. Or so they say- I really have no idea what this does.
Movie clips (all together now- aka sprites) have properties. You can read all of them (or can you?), you can set some of them, and here they are:
x
y
xScale
yScale
currentFrame - (read-only)
totalFrames - (read-only)
alpha - transparency level
visible - 1=on, 0=off (?)
width - (read-only)
height - (read-only)
rotation
target - (read-only) (???)
framesLoaded - (read-only)
name
dropTarget - (read-only) (???)
url - (read-only) (???)
highQuality - 1=high, 0=low (?)
focusRect - (???)
soundBufTime - (???)
Przykłady
This simple example will move the red square across the window.
This simple example tracks down your mouse on the screen.
Przykład 2. swfaction() example 
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Same as above, but with nice colored balls...
Przykład 3. swfaction() example 
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