Manuál PHP | ||
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PÅ™edcházejÃcà | Kapitola 46. Zend API: 'HackovánÃ' jádra PHP | DalÅ¡Ã |
Creating Variables
When exchanging data from your own extensions with PHP scripts, one of the most important issues is the creation of variables. This section shows you how to deal with the variable types that PHP supports.
Overview
To create new variables that can be seen "from the outside" by the
executing script, you need to allocate a new zval
container, fill this container with meaningful values, and then
introduce it to Zend's internal symbol table. This basic process
is common to all variable creations:
zval *new_variable; /* allocate and initialize new container */ MAKE_STD_ZVAL(new_variable); /* set type and variable contents here, see the following sections */ /* introduce this variable by the name "new_variable_name" into the symbol table */ ZEND_SET_SYMBOL(EG(active_symbol_table), "new_variable_name", new_variable); /* the variable is now accessible to the script by using $new_variable_name */ |
The macro MAKE_STD_ZVAL allocates a new
zval
container using ALLOC_ZVAL
and initializes it using INIT_ZVAL. As
implemented in Zend at the time of this writing,
initializing means setting the reference
count to 1 and clearing the
is_ref
flag, but this process could be extended
later - this is why it's a good idea to keep using
MAKE_STD_ZVAL instead of only using
ALLOC_ZVAL. If you want to optimize for speed
(and you don't have to explicitly initialize the
zval
container here), you can use
ALLOC_ZVAL, but this isn't recommended because
it doesn't ensure data integrity.
ZEND_SET_SYMBOL takes care of introducing the
new variable to Zend's symbol table. This macro checks whether the
value already exists in the symbol table and converts the new
symbol to a reference if so (with automatic deallocation of the
old zval
container). This is the preferred method
if speed is not a crucial issue and you'd like to keep memory
usage low.
Note that ZEND_SET_SYMBOL makes use of the Zend executor globals via the macro EG. By specifying EG(active_symbol_table), you get access to the currently active symbol table, dealing with the active, local scope. The local scope may differ depending on whether the function was invoked from within a function.
If you need to optimize for speed and don't care about optimal memory usage, you can omit the check for an existing variable with the same value and instead force insertion into the symbol table by using zend_hash_update():
zval *new_variable; /* allocate and initialize new container */ MAKE_STD_ZVAL(new_variable); /* set type and variable contents here, see the following sections */ /* introduce this variable by the name "new_variable_name" into the symbol table */ zend_hash_update( EG(active_symbol_table), "new_variable_name", strlen("new_variable_name") + 1, &new_variable, sizeof(zval *), NULL ); |
The variables generated with the snippet above will always be of local scope, so they reside in the context in which the function has been called. To create new variables in the global scope, use the same method but refer to another symbol table:
zval *new_variable; // allocate and initialize new container MAKE_STD_ZVAL(new_variable); // // set type and variable contents here // // introduce this variable by the name "new_variable_name" into the global symbol table ZEND_SET_SYMBOL(&EG(symbol_table), "new_variable_name", new_variable); |
Note: The active_symbol_table
variable is a pointer, but symbol_table
is not.
This is why you have to use
EG(active_symbol_table) and
&EG(symbol_table) as parameters to
ZEND_SET_SYMBOL - it requires a pointer.
Similarly, to get a more efficient version, you can hardcode the symbol table update:
zval *new_variable; // allocate and initialize new container MAKE_STD_ZVAL(new_variable); // // set type and variable contents here // // introduce this variable by the name "new_variable_name" into the global symbol table zend_hash_update( &EG(symbol_table), "new_variable_name", strlen("new_variable_name") + 1, &new_variable, sizeof(zval *), NULL ); |
local_variable
with a local scope
and global_variable
with a global scope (see Figure 9.7).
The full example can be found on the CD-ROM.
Note: You can see that the global variable is actually not accessible from within the function. This is because it's not imported into the local scope using global $global_variable; in the PHP source.
Longs (Integers)
Now let's get to the assignment of data to variables, starting with
longs. Longs are PHP's integers and are very simple to store. Looking at
the zval.value
container structure discussed earlier in this
chapter, you can see that the long data type is directly contained in the union,
namely in the lval
field. The corresponding
type
value for longs is IS_LONG
(see 46-10).
zval *new_long; MAKE_STD_ZVAL(new_long); ZVAL_LONG(new_long, 10); |
Doubles (Floats)
Doubles are PHP's floats and are as easy to assign as longs, because their value
is also contained directly in the union. The member in the
zval.value
container is dval
;
the corresponding type is IS_DOUBLE.
zval *new_double; MAKE_STD_ZVAL(new_double); new_double->type = IS_DOUBLE; new_double->value.dval = 3.45; |
zval *new_double; MAKE_STD_ZVAL(new_double); ZVAL_DOUBLE(new_double, 3.45); |
Strings
Strings need slightly more effort. As mentioned earlier, all strings
that will be associated with Zend's internal data structures need to be
allocated using Zend's own memory-management functions. Referencing of static
strings or strings allocated with standard routines is not allowed. To assign
strings, you have to access the structure str
in
the zval.value
container. The corresponding type
is IS_STRING:
zval *new_string; char *string_contents = "This is a new string variable"; MAKE_STD_ZVAL(new_string); new_string->type = IS_STRING; new_string->value.str.len = strlen(string_contents); new_string->value.str.val = estrdup(string_contents); |
zval *new_string; char *string_contents = "This is a new string variable"; MAKE_STD_ZVAL(new_string); ZVAL_STRING(new_string, string_contents, 1); |
If you want to truncate the string at a certain position or you already know its length, you can use ZVAL_STRINGL(zval, string, length, duplicate), which accepts an explicit string length to be set for the new string. This macro is faster than ZVAL_STRING and also binary-safe.
To create empty strings, set the string length to 0 and use empty_string as contents:
new_string->type = IS_STRING; new_string->value.str.len = 0; new_string->value.str.val = empty_string; |
MAKE_STD_ZVAL(new_string); ZVAL_EMPTY_STRING(new_string); |
Booleans
Booleans are created just like longs, but have the
type IS_BOOL. Allowed values in
lval
are 0 and 1:
zval *new_bool; MAKE_STD_ZVAL(new_bool); new_bool->type = IS_BOOL; new_bool->value.lval = 1; |
Arrays
Arrays are stored using Zend's internal hash tables, which can be
accessed using the zend_hash_*() API. For every
array that you want to create, you need a new hash table handle,
which will be stored in the ht
member of the
zval.value
container.
There's a whole API solely for the creation of arrays, which is extremely handy. To start a new array, you call array_init().
zval *new_array; MAKE_STD_ZVAL(new_array); array_init(new_array); |
To add new elements to the array, you can use numerous functions, depending on what you want to do. 46-8, 46-9 and 46-10 describe these functions. All functions return FAILURE on failure and SUCCESS on success.
Tabulka 46-8. Zend's API for Associative Arrays
Function | Description |
add_assoc_long(zval *array, char *key, long n);() | Adds an element of type long. |
add_assoc_unset(zval *array, char *key);() | Adds an unset element. |
add_assoc_bool(zval *array, char *key, int b);() | Adds a Boolean element. |
add_assoc_resource(zval *array, char *key, int r);() | Adds a resource to the array. |
add_assoc_double(zval *array, char *key, double d);() | Adds a floating-point value. |
add_assoc_string(zval *array, char *key, char *str, int duplicate);() |
Adds a string to the array. The
flag duplicate specifies whether the string contents have to be
copied to Zend internal memory.
|
add_assoc_stringl(zval *array, char *key, char *str, uint length, int duplicate); () |
Adds a string with the desired length length
to the array. Otherwise, behaves like
add_assoc_string().
|
add_assoc_zval(zval *array, char *key, zval *value);() | Adds a zval to the array. Useful for adding other arrays, objects, streams, etc... |
Tabulka 46-9. Zend's API for Indexed Arrays, Part 1
Function | Description |
add_index_long(zval *array, uint idx, long n);() | Adds an element of type long. |
add_index_unset(zval *array, uint idx);() | Adds an unset element. |
add_index_bool(zval *array, uint idx, int b);() | Adds a Boolean element. |
add_index_resource(zval *array, uint idx, int r);() | Adds a resource to the array. |
add_index_double(zval *array, uint idx, double d);() | Adds a floating-point value. |
add_index_string(zval *array, uint idx, char *str, int duplicate);() | Adds a string to the array. The
flag duplicate specifies whether the string contents have to be
copied to Zend internal memory. |
add_index_stringl(zval *array, uint idx, char *str, uint length, int duplicate);() | Adds a string with the desired
length length to the array. This function is faster and binary-safe. Otherwise, behaves like add_index_string(). |
add_index_zval(zval *array, uint idx, zval *value);() | Adds a zval to the array. Useful for adding other arrays, objects, streams, etc... |
Tabulka 46-10. Zend's API for Indexed Arrays, Part 2
Function | Description |
add_next_index_long(zval *array, long n);() | Adds an element of type long. |
add_next_index_unset(zval *array);() | Adds an unset element. |
add_next_index_bool(zval *array, int b);() | Adds a Boolean element. |
add_next_index_resource(zval *array, int r);() | Adds a resource to the array. |
add_next_index_double(zval *array, double d);() | Adds a floating-point value. |
add_next_index_string(zval *array, char *str, int duplicate);() | Adds a string to the array. The
flag duplicate specifies whether the string contents have to be
copied to Zend internal memory. |
add_next_index_stringl(zval *array, char *str, uint length, int duplicate);() | Adds a string with the desired
length length to the array. This function is faster and binary-safe. Otherwise, behaves like add_index_string(). |
add_next_index_zval(zval *array, zval *value);() | Adds a zval to the array. Useful for adding other arrays, objects, streams, etc... |
All these functions provide a handy abstraction to Zend's internal hash
API. Of course, you can also use the hash functions directly - for example, if
you already have a zval
container allocated that you want to
insert into an array. This is done using zend_hash_update()
for associative arrays (see 46-11) and
zend_hash_index_update() for indexed arrays
(see 46-12):
PÅ™Ãklad 46-11. Adding an element to an associative array.
|
PÅ™Ãklad 46-12. Adding an element to an indexed array.
|
To emulate the functionality of add_next_index_*(), you can use this:
zend_hash_next_index_insert(ht, zval **new_element, sizeof(zval *), NULL) |
Note: To return arrays from a function, use array_init() and
all following actions on the predefined variable return_value
(given as argument to your exported function; see the earlier discussion of the call interface). You do not have to use
MAKE_STD_ZVAL on this.
Tip: To avoid having to write new_array->value.ht every time, you can use HASH_OF(new_array), which is also recommended for compatibility and style reasons.
Objects
Since objects can be converted to arrays (and vice versa), you might have already guessed that they have a lot of similarities to arrays in PHP. Objects are maintained with the same hash functions, but there's a different API for creating them.
To initialize an object, you use the function object_init():
zval *new_object; MAKE_STD_ZVAL(new_object); if(object_init(new_object) != SUCCESS) { // do error handling here } |
Tabulka 46-11. Zend's API for Object Creation
Function | Description |
add_property_long(zval *object, char *key, long l);() | Adds a long to the object. |
add_property_unset(zval *object, char *key);() | Adds an unset property to the object. |
add_property_bool(zval *object, char *key, int b);() | Adds a Boolean to the object. |
add_property_resource(zval *object, char *key, long r);() | Adds a resource to the object. |
add_property_double(zval *object, char *key, double d);() | Adds a double to the object. |
add_property_string(zval *object, char *key, char *str, int duplicate);() | Adds a string to the object. |
add_property_stringl(zval *object, char *key, char *str, uint length, int duplicate);() | Adds a string of the specified length to the object. This function is faster than add_property_string() and also binary-safe. |
add_property_zval(zval *obect, char *key, zval *container):() | Adds a zval container to the object. This is useful if you have to add properties which aren't simple types like integers or strings but arrays or other objects. |
Resources
Resources are a special kind of data type in PHP. The term resources doesn't really refer to any special kind of data, but to an abstraction method for maintaining any kind of information. Resources are kept in a special resource list within Zend. Each entry in the list has a correspondending type definition that denotes the kind of resource to which it refers. Zend then internally manages all references to this resource. Access to a resource is never possible directly - only via a provided API. As soon as all references to a specific resource are lost, a corresponding shutdown function is called.
For example, resources are used to store database links and file descriptors. The de facto standard implementation can be found in the MySQL module, but other modules such as the Oracle module also make use of resources.
Poznámka: In fact, a resource can be a pointer to anything you need to handle in your functions (e.g. pointer to a structure) and the user only has to pass a single resource variable to your function.
To create a new resource you need to register a resource destruction handler for it. Since you can store any kind of data as a resource, Zend needs to know how to free this resource if its not longer needed. This works by registering your own resource destruction handler to Zend which in turn gets called by Zend whenever your resource can be freed (whether manually or automatically). Registering your resource handler within Zend returns you the resource type handle for that resource. This handle is needed whenever you want to access a resource of this type later and is most of time stored in a global static variable within your extension. There is no need to worry about thread safety here because you only register your resource handler once during module initialization.
The Zend function to register your resource handler is defined as:
ZEND_API int zend_register_list_destructors_ex(rsrc_dtor_func_t ld, rsrc_dtor_func_t pld, char *type_name, int module_number); |
There are two different kinds of resource destruction handlers you can pass to this function: a handler for normal resources and a handler for persistent resources. Persistent resources are for example used for database connection. When registering a resource, either of these handlers must be given. For the other handler just pass NULL.
zend_register_list_destructors_ex() accepts the following parameters:
ld | Normal resource destruction handler callback |
pld | Pesistent resource destruction handler callback |
type_name | A string specifying the name of your resource. It's always a good thing to specify a unique name within PHP for the resource type so when the user for example calls var_dump($resource); he also gets the name of the resource. |
module_number | The module_number is automatically available in your PHP_MINIT_FUNCTION function and therefore you just pass it over. |
The resource destruction handler (either normal or persistent resources) has the following prototype:
void resource_destruction_handler(zend_rsrc_list_entry *rsrc TSRMLS_DC); |
typedef struct _zend_rsrc_list_entry { void *ptr; int type; int refcount; } zend_rsrc_list_entry; |
Now we know how to start things, we define our own resource we want register within Zend. It is only a simple structure with two integer members:
typedef struct { int resource_link; int resource_type; } my_resource; |
void my_destruction_handler(zend_rsrc_list_entry *rsrc TSRMLS_DC) { // You most likely cast the void pointer to your structure type my_resource *my_rsrc = (my_resource *) rsrc->ptr; // Now do whatever needs to be done with you resource. Closing // Files, Sockets, freeing additional memory, etc. // Also, don't forget to actually free the memory for your resource too! do_whatever_needs_to_be_done_with_the_resource(my_rsrc); } |
Poznámka: One important thing to mention: If your resource is a rather complex structure which also contains pointers to memory you allocated during runtime you have to free them before freeing the resource itself!
Now that we have defined
what our resource is and
our resource destruction handler
create a global variable within the extension holding the resource ID so it can be accessed from every function which needs it
define the resource name
write the resource destruction handler
and finally register the handler
// Somewhere in your extension, define the variable for your registered resources. // If you wondered what 'le' stands for: it simply means 'list entry'. static int le_myresource; // It's nice to define your resource name somewhere #define le_myresource_name "My type of resource" [...] // Now actually define our resource destruction handler void my_destruction_handler(zend_rsrc_list_entry *rsrc TSRMLS_DC) { my_resource *my_rsrc = (my_resource *) rsrc->ptr; do_whatever_needs_to_be_done_with_the_resource(my_rsrc); } [...] PHP_MINIT_FUNCTION(my_extension) { // Note that 'module_number' is already provided through the // PHP_MINIT_FUNCTION() function definition. le_myresource = zend_register_list_destructors_ex(my_destruction_handler, NULL, le_myresource_name, module_number); // You can register additional resources, initialize // your global vars, constants, whatever. } |
To actually register a new resource you use can either use the zend_register_resource() function or the ZEND_REGISTER_RESOURE() macro, both defined in zend_list.h . Although the arguments for both map 1:1 it's a good idea to always use macros to be upwards compatible:
int ZEND_REGISTER_RESOURCE(zval *rsrc_result, void *rsrc_pointer, int rsrc_type); |
rsrc_result | This is an already initialized zval * container. |
rsrc_pointer | Your resource pointer you want to store. |
rsrc_type | The type which you received when you registered the resource destruction handler. If you followed the naming scheme this would be le_myresource. |
What is really going on when you register a new resource is it gets inserted in an internal list in Zend and the result is just stored in the given zval * container:
rsrc_id = zend_list_insert(rsrc_pointer, rsrc_type); if (rsrc_result) { rsrc_result->value.lval = rsrc_id; rsrc_result->type = IS_RESOURCE; } return rsrc_id; |
RETURN_RESOURCE(rsrc_id) |
Poznámka: It is common practice that if you want to return the resource immediately to the user you specify the return_value as the zval * container.
Zend now keeps track of all references to this resource. As soon as all references to the resource are lost, the destructor that you previously registered for this resource is called. The nice thing about this setup is that you don't have to worry about memory leakages introduced by allocations in your module - just register all memory allocations that your calling script will refer to as resources. As soon as the script decides it doesn't need them anymore, Zend will find out and tell you.
Now that the user got his resource, at some point he is passing it
back to one of your functions. The value.lval
inside
the zval * container contains the key to your
resource and thus can be used to fetch the resource with the following
macro:
ZEND_FETCH_RESOURCE:
ZEND_FETCH_RESOURCE(rsrc, rsrc_type, rsrc_id, default_rsrc_id, resource_type_name, resource_type) |
rsrc | This is your pointer which will point to your previously registered resource. |
rsrc_type | This is the typecast argument for your pointer, e.g. myresource *. |
rsrc_id | This is the address of the zval *container the user passed to your function, e.g. &z_resource if zval *z_resource is given. |
default_rsrc_id | This integer specifies the default resource ID if no resource could be fetched or -1. |
resource_type_name | This is the name of the requested resource. It's a string and is used when the resource can't be found or is invalid to form a meaningful error message. |
resource_type | The resource_type
you got back when registering the resource destruction handler.
In our example this was le_myresource . |
To force removal of a resource from the list, use the function zend_list_delete(). You can also force the reference count to increase if you know that you're creating another reference for a previously allocated value (for example, if you're automatically reusing a default database link). For this case, use the function zend_list_addref(). To search for previously allocated resource entries, use zend_list_find(). The complete API can be found in zend_list.h.
Macros for Automatic Global Variable Creation
In addition to the macros discussed earlier, a few macros allow
easy creation of simple global variables. These are nice to know
in case you want to introduce global flags, for example. This is
somewhat bad practice, but Table 46-12
describes macros that do
exactly this task. They don't need any zval
allocation; you simply have to supply a variable name and value.
Tabulka 46-12. Macros for Global Variable Creation
Macro | Description |
SET_VAR_STRING(name, value) | Creates a new string. |
SET_VAR_STRINGL(name, value, length) | Creates a new string of the specified length. This macro is faster than SET_VAR_STRING and also binary-safe. |
SET_VAR_LONG(name, value) | Creates a new long. |
SET_VAR_DOUBLE(name, value) | Creates a new double. |
Creating Constants
Zend supports the creation of true constants (as opposed to regular variables). Constants are accessed without the typical dollar sign ($) prefix and are available in all scopes. Examples include TRUE and FALSE, to name just two.
To create your own constants, you can use the macros in 46-13. All the macros create a constant with the specified name and value.
You can also specify flags for each constant:
CONST_CS - This constant's name is to be treated as case sensitive.
CONST_PERSISTENT - This constant is persistent and won't be "forgotten" when the current process carrying this constant shuts down.
// register a new constant of type "long" REGISTER_LONG_CONSTANT("NEW_MEANINGFUL_CONSTANT", 324, CONST_CS | CONST_PERSISTENT); |
Tabulka 46-13. Macros for Creating Constants
Macro | Description |
REGISTER_LONG_CONSTANT(name, value, flags) REGISTER_MAIN_LONG_CONSTANT(name, value, flags) | Registers a new constant of type long. |
REGISTER_DOUBLE_CONSTANT(name, value, flags) REGISTER_MAIN_DOUBLE_CONSTANT(name, value, flags) | Registers a new constant of type double. |
REGISTER_STRING_CONSTANT(name, value, flags) REGISTER_MAIN_STRING_CONSTANT(name, value, flags) | Registers a new constant of type string. The specified string must reside in Zend's internal memory. |
REGISTER_STRINGL_CONSTANT(name, value, length, flags) REGISTER_MAIN_STRINGL_CONSTANT(name, value, length, flags) | Registers a new constant of type string. The string length
is explicitly set to length . The specified string must reside
in Zend's internal memory. |
PÅ™edcházejÃcà | Domů | DalÅ¡Ã |
Accepting Arguments | Nahoru |